

The result is an asymmetrical conflict, with some sides unable or unwilling to explore classes outside the standard rifleman or assault. As an example, while British and the Russians have support weapons that are extremely useful, both the American and German support weapons have recoil that makes them a liability. Meanwhile, other factions are one-shotting the enemy from across the map. American riflemen, for instance, get a semi-automatic weapon with reduced damage output. But the weapons hew toward historical interpretations, and don’t function comparatively between factions. The in-game factions - which include Americans, Britains, Germans, and Russians - all draw their weapons from period-accurate arsenals. Image: Driven Arts/Graffiti GamesĪs launched, Days of War is a 16- or 32-player class-based online shooter that just feels off. While something like that scale of engagement is still a promised feature that the team hopes to implement down the line, that’s not the experience that shipped when the game went live. I was lucky enough to participate in one of those early test events and, despite the hitches and bugs, it was a tremendous amount of fun. What first attracted me to Days of War back in 2017 was the promise of 100-player battles on the beaches of Normandy.
GAMES LIKE DAY OF DEFEAT SOURCE INSTALL
Rather than celebrating games like Day of Defeat: Source, Return to Castle Wolfenstein, and Red Orchestra 2, it just made me want to install those other, better games and play them instead. But Days of War feels dated, broken, and bland. Now, nearly four years after it first showed up on Kickstarter, developer Driven Arts is back with a fast-paced game that even manages to recreate the Day of Defeat’s classic Donner and Anzio maps, but in Unreal Engine 4. Days of War began life in Steam’s Early Access program, promising to carry on the tradition of competitive World War II shooters that began with Valve’s Day of Defeat in 2003.
